DevBlog: Alpha Release Recap

A week ago, on September 23rd, was the official early access release date for Network Traders. Time to recap. Specifically, there are two things worth telling. The release party for one, was great. On the other hand, Google managed to blow the release. This is how that happened.

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DevBlog: Final Release Preparations

Tomorrow, Friday, September 23rd, the big event will be finally here! The early access (alpha) release of Network Traders on Google Play. Go-live will be at 20:00 CEST (18:00 UTC/GMT). Read the latest news on what I added in the last two weeks, what I did not get done, and what else happened.

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DevBlog: Why I ditched Unity Analytics

I just finished compiling the privacy policy statement for Network Traders. With the alpha release coming up next Friday, September 23rd, that was about time. On my game server, I try to store as little data as necessary, and none of it should be personal. Unity, on the other hand, is rather nosy. That is ok, as they need most of the data to run their services. With Unity Analytics however, there is additional data collection involved, and one specific risk I did not want to bear.

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Network Traders Release Date Announcement

I have been working on Network Traders for one year and 9 months – long enough, time to go live! The game will be released for open testing on Google Play Store on September 23rd 2022. Then, finally, it will be available to everyone on their Android device. This is really exciting, and two and a half very busy weeks are waiting for me!

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DevBlog: Feature Graphic Reveal for Network Traders

We are getting closer to the first public test release of Network Traders. High time to think about the design of our Play Store presence. Fortunately, Andrea has already been very busy on our feature graphic which we want to present today!

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DevBlog: Three new Buildings in Release 0.4.5

So far, only one type of building was available in Network Traders. With the latest release 0.4.5 (“base buildings”) this Friday I added three new buildings which represent three more categories. These are transport capacity (basket maker), trade route information (town hall), and information gathering (tavern). Read on for more information on how these new buildings play together.

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DevBlog: Back to the Execution Order Pit

My article on script execution order in Unity’s UNet networking layer is my most successful article. It is 6 years old now and still being clicked regularly, more often than most others. No small wonder, as I had to find out yet again. Fixing a bug in Network Traders, I fell into almost the same trap, again! Always be aware of event execution order! And continue reading if you want to know why!

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DevBlog: Our App Icon is here!

We put quite some thought and effort into creating an app icon for Network Traders. Finally, we have a version which is ready to be deployed. What do you think of our “flying merchant”? Read more about the design process and leave a comment about your first impression!

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DevBlog: A Cozy New Main Screen

Network Traders is evolving steadily. From the beginning, I concentrated on the technical challenges of the game. But with Andrea joining the effort in last November, the game is developing its very own graphical design, too. The latest and substantial upgrade is a rework of the main screen. I think, it makes you feel at home right from the first time you open the game!

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