Unity in batchmode: for Pros only

For a few months now I’ve been fiddling about my own small multiplayer game using Unity. Basic versions of client and server are now in a state where you can play the first games, at least in my home network. But of course the goal is to play the game over the Internet, so I chose to host the server in the cloud of Amazon’s Web Services (AWS). Setting up your own server there is a separate chapter, which I will hopefully be able to tell later. It turned out that Unity and AWS don’t work together for amateurs like me. Continue reading Unity in batchmode: for Pros only