No Behaviour for Incoming RPC (UNet Pitfalls #2)

Some problems are so intractable that you almost despair on them, like the one with the RPC error message that haunted me for two months. It was even more stubborn than the one I wrote about in my last post. Imagine you are working happily on your multiplayer game and out of nowhere you get an error that says “Found no behaviour for incoming ClientRPC …”. In this case, I really did not change anything in that part of the code and the error just popped up. Continue reading No Behaviour for Incoming RPC (UNet Pitfalls #2)