Have you ever thought about writing and publishing your own game? My second #DevBlog entry about #NetworkTraders may give you an answer to the question how much time that might take you.
https://www.bellingo.de/blog/devblog-games-take-time/
 Wed Dec 01 22:49:22 +0000 2021


How do you tackle a large hobby #gamedev project and not despair? Have a look at how planning and subdivision of your tasks can help you staying motivated in my latest #DevBlog entry for #NetworkTraders.
https://www.bellingo.de/blog/devblog-my-flow-diagram/
 Wed Dec 08 09:57:45 +0000 2021


Have you ever tried using #bluetooth or Bluetooth Low Energy in a Unity game? I did, for #NetworkTraders. Read how this went for me in my #DevBlog.
https://www.bellingo.de/blog/devblog-a-bluetooth-novices-tale/
 Mon Dec 20 12:01:49 +0000 2021


I've had a look at different third-party localization tools for #Unity before, but had'nt tried its native package until now. For #NetworkTraders, I will give it a try. In my #DevBlog, you can find a summary of my experiences so far.
https://www.bellingo.de/blog/devblog-trying-out-unity-localization/
 Tue Dec 28 01:35:04 +0000 2021