When you make an online multiplayer game, one of your most important technical decisions is what networking layer to use. #NetworkTraders is not my first multiplayer project, but still I struggled, as you can read in my #DevBlog post about #Unity #Netcode.
https://www.bellingo.de/blog/devblog-avoiding-unity-netcode/
Replying to @MFatihMAR
I remember looking at it, but at the time I tried the different packages, it was an older preview version. It looks more sophisticated, but also more complicated than Telepathy. I guess for my humble purposes it would be fine, too. 😄
Artwork is an integral part of every video game. For #NetworkTraders, I'm very happy to team up with Andrea, who adds a very new style to the game. Have a look at some of her work on my #indiegame #devblog.
https://www.bellingo.de/blog/devblog-art-expertise/