Replying to @GameDevKlegran, @unity3d and @codelumpn

Has this changed by now? From the #unity3d docs I would still say that they first start collecting data, then you can call OptOut if the player does not consent - which is just an opt-out. The data is then deleted, but the player cannot see the data that has been collected so far
 Fri Sep 02 14:18:02 +0000 2022


Replying to @GameDevKlegran, @unity3d and @codelumpn

This is the docs page I am referring to: https://docs.unity.com/analytics/ComplyingWithGDPRandCCPA.html
It says:
"Requests for access to player data can be submitted here and weโ€™ll respond to this request within 15 days."
Meaning that I have to forward any request to Unity? I might end up doing nothing else. ๐Ÿ˜ต
 Fri Sep 02 14:23:56 +0000 2022


RT @berkesayil: To validate an idea,

Do:
โžค Work within your own interests
โžค Build in public and analyze what works

Don't:
โžค Talk with youโ€ฆ
 Fri Sep 02 20:29:32 +0000 2022


Finally, I've decided when to release #NetworkTraders - it's going to be Friday, September 23rd (2022)!
And still a lot to do, and so much that could go wrong! ๐Ÿ˜ฑ๐Ÿคฏ
Read more in my release announcement: https://www.bellingo.de/blog/network-traders-release-date-announcement/
#indiegame #MobileGame #Androidgames #indiedev
 Tue Sep 06 19:33:42 +0000 2022


Replying to @ScribbleSparri1

I'll try to post a couple of times more until release - but there is so much left to be done! ๐Ÿคช
 Tue Sep 06 20:54:52 +0000 2022


Update to my release date announcement for #NetworkTraders: it took Google almost 6 days to approve my first upgrade from internal to closed test in Google Play Store! ๐Ÿ˜ต
#indiedevs out there, make sure to plan your first release well ahead! ๐Ÿ‘จโ€๐ŸŽ“
 Wed Sep 07 15:40:27 +0000 2022


First time I ever got 10 likes for a tweet! Thank you, feels really good. ๐Ÿค— https://twitter.com/GamesVineyard/status/1567234606281129986
 Wed Sep 07 18:10:17 +0000 2022


There goes another bar of chocolate - dark almond and orange. ๐Ÿ˜‹
Two weeks until the first public release of #NetworkTraders. I fear that more of its kind will follow until then. ๐Ÿ˜

#IndieGameDev #MobileGame #locationbased
 Fri Sep 09 21:33:11 +0000 2022


Finally got #Grafana going on my game server. Now I can see how many players are online in #NetworkTraders on release day. ๐Ÿค“
Release day?? Next week, Friday, September 23rd! ๐Ÿคช

#indiedev #MobileGame
 Thu Sep 15 13:37:44 +0000 2022


I'm officially a member of #GameDev #Regensburg e.V.! ๐ŸŽฎ
Thanks to everyone there for playtesting #NetworkTraders this evening! ๐Ÿค—Got lots of valuable feedback!! And I'll try to fix the bugs we found until next Friday - release day! ๐Ÿ˜…
https://gamedevregensburg.de/
 Thu Sep 15 21:14:53 +0000 2022


Only one more week until the alpha release of #NetworkTraders! ๐Ÿ˜จ๐Ÿ˜ฎ๐Ÿ˜ฑ
โฐFriday, September 23rd, 20:00 CEST๐Ÿ—“๏ธ

#gamedev #indiegames #mobilegames
 Fri Sep 16 18:07:40 +0000 2022


I had a closer look at the new #Unity Analytics DataPrivacy API and decided to remove the package from #NetworkTraders.
There is, unfortunately, one important feature missing that Legacy Analytics had.
#IndieGameDev #madewithunity #MobileGame
https://www.bellingo.de/blog/devblog-why-i-ditched-unity-analytics/
 Fri Sep 16 22:10:03 +0000 2022


Replying to @GardenGateSeth and @andi_scribbles

and I have only met once in person while working together on #NetworkTraders for the past 10 months now - despite living in the same city! ๐Ÿคฃ

The new home office world is such a strange thing!

#IndieGameDev
 Mon Sep 19 04:25:04 +0000 2022


Exactly two years ago today, I wrote myself an email about my ideas for #NetworkTraders! At that time, I still seriously thought about #Blockchain...๐Ÿค”
Well, it works fine without, and from THIS FRIDAY on you can test it yourself, because we'll go into ALPHA RELEASE!!
#indiegames
 Mon Sep 19 19:47:04 +0000 2022


Replying to @GamesVineyard

And all those funny auto-correction errors when you write yourself an email at three o'clock in the night! ๐Ÿ˜…๐Ÿ˜‚
Sorry for it being in German, though ... ๐Ÿ˜œ

#IndieGameDev #MobileGame
 Mon Sep 19 19:49:31 +0000 2022


Replying to @CrazyRetroGame1

I wrote a #blogpost about that when I was a year into writing #NetworkTraders. For me, it's dividing the huge task into very small pieces. That gives me a little success every time I finish one.

9 months later now, the game will be released this Friday!

https://www.bellingo.de/blog/devblog-my-flow-diagram/
 Mon Sep 19 20:50:07 +0000 2022


The countdown ๐Ÿš€is ticking for the alpha release of #NetworkTraders. Tomorrow, Friday 23rd, 20:00 CEST (18:00 UTC) I will finally press the button!

Read all the details in my final #blog entry before the event!

#indiegame #MobileGame #androidgames

https://www.bellingo.de/blog/devblog-final-release-preparations/
 Thu Sep 22 22:59:33 +0000 2022


Only 12 hours until Early Access release of #NetworkTraders tonight! ๐Ÿ˜ฑ
So much left to do - took the day off (from my regular job) to prepare the release party. ๐Ÿฅณ๐Ÿ˜†๐Ÿพ

#IndieGameDev #madewithunity #mobilegaming

https://www.bellingo.de/blog/devblog-final-release-preparations/
 Fri Sep 23 06:09:45 +0000 2022


The Games Vineyard grapes from my garden, harvested today. Hopefully symbolic for #NetworkTraders, my location-based social economic simulation which goes into Early Access TODAY! ๐Ÿ˜€
Everything starts small, and like the grapes in my garden, the game will grow.
#indiegame

 Fri Sep 23 12:27:20 +0000 2022


First highlight of #NetworkTraders release party: Tobi has been a playtester for half a year and he's today the first one to build the level 6 Pier!

Unlimited range for his merchants! ๐Ÿฅณ

Available today in Early Access! ๐ŸŽฎ

#indiegame #MobileGame #Android
 Fri Sep 23 17:47:24 +0000 2022


That's the moment of truth! With a push of this button, #NetworkTraders should be available in #GooglePlayStore. ๐Ÿ˜ฎ
Unless Google needs some more time to verify and do whatever else they do. ๐Ÿ˜‚
#indiegaming #mobilegames

https://play.google.com/apps/testing/com.GamesVineyard.NetworkTraders
 Fri Sep 23 18:17:32 +0000 2022


The #NetworkTraders release party yesterday was cool!
Only, the game is not online yet.โ˜น๏ธ
The #Google process just isn't meant for open test releases to be published at a certain time. So one version is now "not live", and the next one still in review.

#IndieGameDev #mobilegames
 Sat Sep 24 08:32:58 +0000 2022


Replying to @GamesVineyard

Try the link below from time to time if you have been waiting for the release. It could pop up anytime. ๐Ÿ˜

#waitingforgoogle

https://play.google.com/apps/testing/com.GamesVineyard.NetworkTraders
 Sat Sep 24 08:35:24 +0000 2022


RT @GardenGateSeth: For this little homestead, I like to imagine all the little stories taking place on the ground. The work done in the fiโ€ฆ
 Sat Sep 24 15:17:05 +0000 2022


Finally! Three days after official release on Friday - ๐Ÿค”๐Ÿคช - #NetworkTraders is now available as Alpha release in Google Play Store! ๐Ÿฅณ

A location-based social economic simulation. Give it a try! ๐Ÿ˜Š

#indiegame #mobilegaming #madewithunity #indiedev

https://play.google.com/store/apps/details?id=com.GamesVineyard.NetworkTraders
 Mon Sep 26 19:38:18 +0000 2022


RT @Greenandgrey11: Yesterday, I published the first demo version of my game on @itchio. I'm excited and would be very happy about your feeโ€ฆ
 Mon Sep 26 20:34:28 +0000 2022


Feeling morose because I have to do my tax declaration and can't work on #NetworkTraders. โ˜น๏ธ

Did I mention that you can play Network Traders now on your #android device? I new player would certainly brighten my mood today. ๐Ÿ˜ณ

#IndieGameDev #MobileGame
 Thu Sep 29 17:15:53 +0000 2022


I'm going to try and fix a bug in #NetworkTraders tonight where chances are that you get twice as many resources per trade as you should.
It's a nasty bug, don't know how long it will take to fix it - your chance to speed up progress.๐Ÿ˜‰
#indiegames #mobile
https://play.google.com/store/apps/details?id=com.GamesVineyard.NetworkTraders
 Fri Sep 30 16:51:46 +0000 2022


Replying to @ScribbleSparri1

Yeah, after one evening spent on it I realized the deadline is actually October 31st. Wouldn't have made it until tonight anyway. ๐Ÿ˜…
Now I'll take a break to fixing some stuff on #NetworkTraders and maybe write a new #blog post.
 Fri Sep 30 17:01:36 +0000 2022


Replying to @ScribbleSparri1

I'd play it! ๐Ÿ˜‚
 Fri Sep 30 17:14:10 +0000 2022


Replying to @GamesVineyard

Although I admit that you would need to play for some time to benefit from this bug. ๐Ÿ˜‹

But hey, Network Traders is actually fun to play, too! ๐Ÿ˜„
 Fri Sep 30 17:17:00 +0000 2022


RT @Ludokultur: In our latest update we're showcasing the current prototype of Earth 2053: Tipping Point! ๐ŸŒ

Also, we published a Tabletopโ€ฆ
 Fri Sep 30 17:19:38 +0000 2022