{"id":169,"date":"2015-07-07T23:12:10","date_gmt":"2015-07-07T21:12:10","guid":{"rendered":"http:\/\/www.bellingo.de\/blog\/?p=169"},"modified":"2015-08-16T22:57:24","modified_gmt":"2015-08-16T20:57:24","slug":"unity-im-batchmode-nur-was-fuer-pros","status":"publish","type":"post","link":"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/","title":{"rendered":"Unity im Batchmode: nur was f\u00fcr Pros"},"content":{"rendered":"<p>Seit ein paar Monaten bastle ich mit Unity an einem eigenen kleinen Multiplayer-Spiel. Mittlerweile sind Client und Server soweit, dass man die ersten Spiele spielen kann, zumindest in meinem Heimnetz. Aber nat\u00fcrlich soll das Spiel sp\u00e4ter auch mal \u00fcber das Internet gespielt werden k\u00f6nnen, daher sollte der Server in der Cloud von Amazons Web Services (AWS) gehostet werden. Wie man dort einen eigenen Server einrichtet ist ein eigenes Kapitel, das ich hoffentlich sp\u00e4ter noch erz\u00e4hlen werden.<!--more--><\/p>\n<p>Nach einigem Hin und Her hatte ich meine Ubuntu-Instanz jedenfalls soweit, dass ich meinen Server starten konnte. Aber was ich mir so sch\u00f6n ausgedacht hatte scheiterte schlie\u00dflich an Unity. Um einen Server ohne Window-Manager zu starten gibt es den praktischen Kommandozeilenparameter &#8222;-batchmode&#8220;. Er bewirkt, dass kein Fenster ge\u00f6ffnet wird wenn das mit Unity erstellte Programm gestartet wird. Nur leider startete der Spielserver nicht, sondern verabschiedete sich mit folgender Meldung im Logfile:<\/p>\n<p><code>\"-batchmode\" command line argument is only available when publishing using Unity Pro.<\/code><\/p>\n<figure id=\"attachment_172\" aria-describedby=\"caption-attachment-172\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2015\/07\/batchmode.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-172\" src=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2015\/07\/batchmode-300x189.png\" alt=\"Logfile\" width=\"300\" height=\"189\" srcset=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2015\/07\/batchmode-300x189.png 300w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2015\/07\/batchmode.png 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-172\" class=\"wp-caption-text\">Logausgabe beim Starten im Batchmode.<\/figcaption><\/figure>\n<p>\u00c4rgerlich ist das, da Unity auf der <a href=\"https:\/\/unity3d.com\/get-unity\">offiziellen Seite<\/a> nicht dar\u00fcber informiert, dass es sich dabei um ein Pro-Feature handelt. So ist also erstmal eine Menge Zeit in den Sand gesetzt. Auch im Forum war nur <a href=\"http:\/\/forum.unity3d.com\/threads\/batchmode-nographics-ec2-provagueness.229446\/\">ein einziger Beitrag<\/a> zu finden, in dem erw\u00e4hnt wird, dass dies f\u00fcr Unity 4 gilt. Um Euch die Suche zu ersparen: auch mit Unity 5 ben\u00f6tigt man eine Pro-Lizenz f\u00fcr den Batchmode. Ich habe es nat\u00fcrlich ausprobiert.<\/p>\n<p>Was also tun? Noch wei\u00df ich es nicht, aber sollte ich noch eine L\u00f6sung finden werde ich nat\u00fcrlich dar\u00fcber schreiben.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Seit ein paar Monaten bastle ich mit Unity an einem eigenen kleinen Multiplayer-Spiel. Mittlerweile sind Client und Server soweit, dass man die ersten Spiele spielen kann, zumindest in meinem Heimnetz. Aber nat\u00fcrlich soll das Spiel sp\u00e4ter auch mal \u00fcber das Internet gespielt werden k\u00f6nnen, daher sollte der Server in der Cloud von Amazons Web Services &hellip; <a href=\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\" class=\"more-link\"><span class=\"screen-reader-text\">Unity im Batchmode: nur was f\u00fcr Pros<\/span> weiterlesen<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28,30],"tags":[59,60,32],"class_list":["post-169","post","type-post","status-publish","format-standard","hentry","category-spieleentwicklung","category-unity","tag-aws","tag-batchmode","tag-unity"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Unity im Batchmode: nur was f\u00fcr Pros - Games:Tech:Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity im Batchmode: nur was f\u00fcr Pros - Games:Tech:Blog\" \/>\n<meta property=\"og:description\" content=\"Seit ein paar Monaten bastle ich mit Unity an einem eigenen kleinen Multiplayer-Spiel. Mittlerweile sind Client und Server soweit, dass man die ersten Spiele spielen kann, zumindest in meinem Heimnetz. Aber nat\u00fcrlich soll das Spiel sp\u00e4ter auch mal \u00fcber das Internet gespielt werden k\u00f6nnen, daher sollte der Server in der Cloud von Amazons Web Services &hellip; Unity im Batchmode: nur was f\u00fcr Pros weiterlesen\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\" \/>\n<meta property=\"og:site_name\" content=\"Games:Tech:Blog\" \/>\n<meta property=\"article:published_time\" content=\"2015-07-07T21:12:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2015-08-16T20:57:24+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2015\/07\/batchmode-300x189.png\" \/>\n<meta name=\"author\" content=\"Ingo\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Verfasst von\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ingo\" \/>\n\t<meta name=\"twitter:label2\" content=\"Gesch\u00e4tzte Lesezeit\" \/>\n\t<meta name=\"twitter:data2\" content=\"1\u00a0Minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\"},\"author\":{\"name\":\"Ingo\",\"@id\":\"https:\/\/www.bellingo.de\/blog\/#\/schema\/person\/82498f8ac21d11f5948cab6d0a9807e9\"},\"headline\":\"Unity im Batchmode: nur was f\u00fcr Pros\",\"datePublished\":\"2015-07-07T21:12:10+00:00\",\"dateModified\":\"2015-08-16T20:57:24+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\"},\"wordCount\":275,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.bellingo.de\/blog\/#\/schema\/person\/82498f8ac21d11f5948cab6d0a9807e9\"},\"image\":{\"@id\":\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2015\/07\/batchmode-300x189.png\",\"keywords\":[\"AWS\",\"batchmode\",\"Unity\"],\"articleSection\":[\"Spieleentwicklung\",\"Unity\"],\"inLanguage\":\"de\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\",\"url\":\"https:\/\/www.bellingo.de\/blog\/unity-im-batchmode-nur-was-fuer-pros\/\",\"name\":\"Unity im Batchmode: nur was f\u00fcr Pros - 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