{"id":843,"date":"2022-10-02T20:42:37","date_gmt":"2022-10-02T18:42:37","guid":{"rendered":"https:\/\/www.bellingo.de\/blog\/?p=843"},"modified":"2022-10-02T20:47:37","modified_gmt":"2022-10-02T18:47:37","slug":"devblog-alpha-release-recap","status":"publish","type":"post","link":"https:\/\/www.bellingo.de\/blog\/devblog-alpha-release-recap\/","title":{"rendered":"DevBlog: Alpha Release Recap"},"content":{"rendered":"\n<p>A week ago, on September 23rd, was the official early access release date for <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.GamesVineyard.NetworkTraders\" target=\"_blank\" rel=\"noreferrer noopener\">Network Traders<\/a>. Time to recap. Specifically, there are two things worth telling. The release party for one, was great. On the other hand, Google managed to blow the release. This is how that happened.<\/p>\n\n\n\n<!--more-->\n\n\n<div class=\"wp-block-image is-style-default\">\n<figure class=\"alignright size-medium is-resized\"><a href=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-221x300.jpg\" alt=\"Merchant on first Network Traders T-Shirt\" class=\"wp-image-849\" width=\"111\" height=\"150\" srcset=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-221x300.jpg 221w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-755x1024.jpg 755w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-768x1041.jpg 768w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-1133x1536.jpg 1133w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-1510x2048.jpg 1510w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/T-Shirt-scaled.jpg 1888w\" sizes=\"auto, (max-width: 111px) 100vw, 111px\" \/><\/a><\/figure><\/div>\n\n\n<p>A release date is something very special. First of all, it is the culmination of your work towards a very important milestone. It is something to celebrate, to look back at what you achieved and forward with hopes and expectations. This should be shared by the whole team, so I invited everyone who had participated in the development. My family, <a href=\"https:\/\/www.bellingo.de\/blog\/devblog-art-expertise\/\" target=\"_blank\" rel=\"noreferrer noopener\">Andrea<\/a>, and all internal playtesters. We had &#8222;a few&#8220; drinks and played Network Traders a lot. Highlights of the evening were the reveal of the &#8222;first merchandise&#8220; for the game &#8211; hand-crafted by the original merchant&#8217;s designer &#8211; and finally, the exciting moment when the release button was pressed.<\/p>\n\n\n<div class=\"wp-block-image is-style-default\">\n<figure class=\"aligncenter size-large is-resized\"><a href=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-909x1024.jpg\" alt=\"Pressing the Release button for Network Traders\" class=\"wp-image-850\" width=\"455\" height=\"512\" srcset=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-909x1024.jpg 909w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-266x300.jpg 266w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-768x865.jpg 768w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-1363x1536.jpg 1363w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseButtonPress-1818x2048.jpg 1818w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/a><figcaption>The big moment: the &#8222;Go&#8220; button for the Alpha release of Network Traders.<\/figcaption><\/figure><\/div>\n\n\n<p>Secondly, the release of a game is a marketing event. You build up some expectation in social media, maybe even spend money to place some ads. So I flanked the release with two more DevBlog entries (<a href=\"https:\/\/www.bellingo.de\/blog\/network-traders-release-date-announcement\/\" target=\"_blank\" rel=\"noreferrer noopener\">two weeks before<\/a> and <a href=\"https:\/\/www.bellingo.de\/blog\/devblog-final-release-preparations\/\" target=\"_blank\" rel=\"noreferrer noopener\">on the same day<\/a>), a <a href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:6978859704139554816?utm_source=share&amp;utm_medium=member_desktop\" target=\"_blank\" rel=\"noreferrer noopener\">LinkedIn article<\/a>, and about a dozen posts on <a href=\"https:\/\/twitter.com\/GamesVineyard\" target=\"_blank\" rel=\"noreferrer noopener\">Twitter<\/a>.<\/p>\n\n\n\n<p>And then, after you press the big button, you expect new players to slowly come and join your game. As Network Traders is an online game, we were able to watch this live!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-style-default\"><a href=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"385\" src=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay-1024x385.png\" alt=\"Statistics on Release Day\" class=\"wp-image-853\" srcset=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay-1024x385.png 1024w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay-300x113.png 300w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay-768x289.png 768w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay-1536x578.png 1536w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/GrafanaStatisticsReleaseDay.png 1626w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>The statics for number of players online, the trades per minute and new players signing up on release day.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Google and the Alpha Release<\/h2>\n\n\n<div class=\"wp-block-image is-style-default\">\n<figure class=\"alignright size-full is-resized\"><a href=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseNotLive.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseNotLive.png\" alt=\"\" class=\"wp-image-854\" width=\"329\" height=\"272\" srcset=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseNotLive.png 439w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/ReleaseNotLive-300x247.png 300w\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" \/><\/a><figcaption>A release that was once paused stays offline, even if you continue the track.<\/figcaption><\/figure><\/div>\n\n\n<p>But then &#8211; nothing happened. <a href=\"https:\/\/www.bellingo.de\/blog\/devblog-final-release-preparations\/\" target=\"_blank\" rel=\"noreferrer noopener\">As I had feared<\/a>, Google does not mean for test tracks to go live quickly. Although I had released and then <em>paused<\/em> version 0.4.5.6, this version was not continued with the <em>continue track<\/em> button. Instead, the status remained at &#8222;release not live&#8220;. Fortunately, I had already prepared the next version, 0.4.5.7, to be pushed onto the track. But that did not prevent Google to review this version <em>again<\/em>, although it had already been released in both internal and closed test tracks!<\/p>\n\n\n\n<p>From this point on, there was not much more that I could do but wait. And have another beer. I wrote everyone I had informed before to please be patient and wait for the release to be finally cleared by Google. And <em>that<\/em> took another <em>four days!<\/em><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/twitter.com\/GamesVineyard\/status\/1573591920508641280\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">How to Early Access Release on Android?<\/h2>\n\n\n\n<p>So how do you actually do this &#8211; starting your open test track on a certain, fixed day? Actually, I don&#8217;t think this is meant to be done. Basically, you have two options:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><strong>Don&#8217;t plan for a certain release date.<\/strong> Just release it silently and tell everyone when it&#8217;s finally online. But that is very unsatisfying when you hope for a nice release party and some good publicity.<\/li><li><strong>Use the release track.<\/strong> There is a &#8222;release now&#8220; button that you can push after the game has been reviewed by Google. Or you can use <a href=\"https:\/\/support.google.com\/googleplay\/android-developer\/answer\/9859751?visit_id=638003310057998402-2245782122&amp;rd=1\" target=\"_blank\" rel=\"noreferrer noopener\">managed publishing<\/a> which lets you set a date for an update to your app (only updates, not for the first release, for some reason). But then, your app will get rated by players, and maybe that is exactly what you want to prevent when publishing an <em>Alpha<\/em> release.<\/li><\/ol>\n\n\n\n<p>Anyway, it&#8217;s still really cool that Network Traders is now online and anyone can download it. Now I am just waiting for <strong><em>you<\/em><\/strong> to do that!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-style-default\"><a href=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/StoreEntry.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"573\" src=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/StoreEntry-1024x573.png\" alt=\"Google Play Store entry of Network Traders\" class=\"wp-image-855\" srcset=\"https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/StoreEntry-1024x573.png 1024w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/StoreEntry-300x168.png 300w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/StoreEntry-768x430.png 768w, https:\/\/www.bellingo.de\/blog\/wp-content\/uploads\/2022\/10\/StoreEntry.png 1487w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><a href=\"https:\/\/play.google.com\/apps\/testing\/com.GamesVineyard.NetworkTraders\" target=\"_blank\" rel=\"noreferrer noopener\">Network Traders &#8211; now available on Google Play Store!<\/a><\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>A week ago, on September 23rd, was the official early access release date for Network Traders. Time to recap. Specifically, there are two things worth telling. The release party for one, was great. On the other hand, Google managed to blow the release. This is how that happened.<\/p>\n","protected":false},"author":1,"featured_media":857,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[163,229,287,94],"tags":[308,167,230,304,310,302,293,306,231,289,312,314],"class_list":["post-843","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-android","category-devblog","category-marketing","category-online-games","tag-alpha-release","tag-android","tag-devblog","tag-early-access","tag-google","tag-grafana","tag-marketing","tag-mobile-game","tag-network-traders","tag-play-store","tag-release-party","tag-social-media"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>DevBlog: Alpha Release Recap - Games:Tech:Blog<\/title>\n<meta name=\"description\" content=\"Network Traders went online, but with 4 days of delay. 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