DevBlog: Books on Game Design and Production

If you think about starting a career in the gaming industry – be it as an Indie dev or in an established company – it’s a good idea to do some reading first. Here are a few books which helped me not only during my career in gaming, but specifically with my current project, Network Traders.

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DevBlog: Major Game Server Rework

Any new technology you have not used before is a potential risk to your game project. One such risk in Network Traders was the transition of merchants from player to player via Bluetooth. I meant this to be a central mechanic, but tried it much too late, only to find out that it is not stable enough. So I had to reconsider, redesign, and rework the trading mechanism, relying much more on the game server. In a way I have now left the prototype phase behind with this major rework being finally done.

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DevBlog: My Flow Diagram

In my previous post, you saw a so-called Cumulative Flow Diagram (CFD) of Network Traders. It shows the number of tasks (features) that have been implemented over time. There is a lot of interesting stuff you can read out of it. So what is there to be found in my example, and why do I have one in the first place?

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Check the Export Options

Keeping track of your tasks – even in a one-person hobby project – is a good idea. If you do not want to use Excel sheets but try out one of the dozens of project managements tools out there, here is one tip: check the export options first! Otherwise you might fall into the same trap as I did when I tried Favro and moved to Jira a year into the project. Continue reading Check the Export Options