DevBlog: Avoiding Unity Netcode

When I started Network Traders a year ago, I was intrigued by Unity’s new networking layer, which was then still the MLAPI. After some testing, I realised that it was just not the right tool for my application. So when does it make sense to use Netcode and what might be an alternative for your project if it doesn’t?

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DevBlog: Trying out Unity Localization

Almost exactly a year ago I published a quick survey about free localization tools, comparing those available in the asset store. In the meantime, the guys at Unity have developed and finally published version 1.0 of their own Localization package in September this year. I have decided to give it a try for Network Traders. So here comes an update to my last year’s survey.

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DevBlog: A Bluetooth Novice’s Tale

Once upon a time not so long ago there was a not-so-young programmer. He thought, “let’s make a game where people connect their smartphones via Bluetooth to trade with each other”. And so he went on a perilous adventure with many loops and turns where in the end, the simplest solution won out.

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DevBlog: My Flow Diagram

In my previous post, you saw a so-called Cumulative Flow Diagram (CFD) of Network Traders. It shows the number of tasks (features) that have been implemented over time. There is a lot of interesting stuff you can read out of it. So what is there to be found in my example, and why do I have one in the first place?

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DevBlog: Games take Time

Are you a hardcore gamer with thousands of hours of playtime on your Steam account for your favourite game? Well, no matter how much you played it, I am quite certain it took more time to make it. So, how much time does it actually take to make a game of your own? What if you even want to publish it? At least for my hobby projects such as Network Traders I can give you some insights.

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DevBlog: (Re)Start

Since the beginning of the year, I have focused my attention on a new game project which I call “Network Traders”. It is considerably more extensive than Coopong and thus takes up much more of my time. So much that you haven’t seen any new articles on this blog for almost a year. However, I am about to change this by starting a DevBlog for this new endeavour.

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