This was probably the most often requested feature for my mobile game Network Traders, and finally, here it is. Personal notes which you can add for each player you have traded with, are now available in version 0.5.2. In order to prevent abuse, I had decided early-on to use random city names for all players. The downside is, that it is difficult to remember who was behind, e.g., Oberwestingen. By adding a note that only you can read, this will now be much easier to keep track of.
Continue reading Finally! Notes in Network Traders (DevBlog # 32)Tag: Network Traders
Realm Database for Unity Games (DevBlog #31)
Network Traders, the game I am currently working on, stores parts of the game data in a central, cloud-hosted database. But some of the user-specific data is private in nature and therefore only stored on the player’s mobile device. Until now, I have just serialized this data to persistent storage. But as I needed to add new user-specific properties, I wondered why I should not use a database on the client as well. After all, they may provide benefits such as atomicity or migrations when the database schema changes. After some searching I found Realm, which integrated nicely into my Unity project, although with some intricacies I would have liked to know beforehand.
Continue reading Realm Database for Unity Games (DevBlog #31)Wheelwright Building Released (DevBlog #30)
As promised in my previous post, I have kept the next release of Network Traders really small. Version 0.5.1 allows you to build a new building, the wheelwright. This building increases the transport capacity of your merchants, and allows them to trade more goods with your fellow traders.
Continue reading Wheelwright Building Released (DevBlog #30)Milestone “Alpha-Test-Ready” Reached! (DevBlog #29)
Today, I finished the last remaining features for release 0.5.0.0 of Network Traders. When I defined this milestone more than one year ago, this was what I wanted to have for my Early Access or “Alpha” release. Well, I got impatient and went into Early Access in September already, but here it finally is: a major milestone on my long indie dev journey!
Continue reading Milestone “Alpha-Test-Ready” Reached! (DevBlog #29)Free Tools for Gameplay Videos (DevBlog #28)
Last week I had to create a gamplay video for Network Traders in order to participate in a video games contest. I used to do some video editing before, but it’s been a while and I rarely did screen capturing before. So I had some special requirements and had to start looking for the right tools. This is what I came up with.
Continue reading Free Tools for Gameplay Videos (DevBlog #28)Bluetooth Permissions on Android 12 with Unity (DevBlog #27)
For quite some time now I had problems with the Nearby Devices permission necessary for Bluetooth LE from Android 12 upwards. I finally fixed this in Network Traders 0.4.6.1, but not without some trial and error. Here is what I tried and how I finally fixed my permissions issues using the Unity API.
Continue reading Bluetooth Permissions on Android 12 with Unity (DevBlog #27)DevBlog: Two Years an Indie Dev on Network Traders
Exactly two years ago today, I started working on Network Traders. The first revision in my repository dates back to January 3rd, 2021, as well as my first task in JIRA: “Setup project”. A lot has happened since – I will give you a summary of some milestones in this post. But most importantly, I published Network Traders in early access on Google Play, and people are playing it!
Continue reading DevBlog: Two Years an Indie Dev on Network TradersDevBlog: The long Pause is over
If you have followed my blog, you know that on September 23rd (2022) I reached a huge milestone with Network Traders. We celebrated the early access release on Google Play with a happy release party. But unfortunately, there came a sharp productivity drop right afterwards and only now, three months later, was I able to deliver a new, albeit small, feature update. Version 0.4.6.0 finally concludes the introduction of tooltips for most of the screens, and hopefully ends this pause for good. So what’s next?
Continue reading DevBlog: The long Pause is overDevBlog: Alpha Release Recap
A week ago, on September 23rd, was the official early access release date for Network Traders. Time to recap. Specifically, there are two things worth telling. The release party for one, was great. On the other hand, Google managed to blow the release. This is how that happened.
Continue reading DevBlog: Alpha Release RecapDevBlog: Final Release Preparations
Tomorrow, Friday, September 23rd, the big event will be finally here! The early access (alpha) release of Network Traders on Google Play. Go-live will be at 20:00 CEST (18:00 UTC/GMT). Read the latest news on what I added in the last two weeks, what I did not get done, and what else happened.
Continue reading DevBlog: Final Release Preparations